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GDI Infantry

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Marine Edit

GDI Marines are the bread and butter of the Global Defense Initiative's main deployment force on foot, and are well rounded troops comprised of volunteer, career soldiers. They are the most balanced of all faction riflemen in terms of statistics, having modest range, firepower, health, armour and cost- making them a robust middleman of stats when compared to other faction's frontline infantry.

Marine-0
GDI's basic combat infantry. They are armed with an assault rifle with good accuracy and have good balanced stats.
Role Basic Infantry
Prerequisite GDI Barracks
Cost 120$
Hitpoints 200
Armor Light
Speed 70
Viewrange 8
Good vs Light Infantry
Weak vs Armored Targets, Artillery
Special Elite weapon on veterancy rank 5


Disc Thrower Edit

The GDI Disc Thrower is armed with a special explosive charge that bounces across a surface and detonates after reaching a certain impact point, which makes it a useful means to take out takes and even defenses with a good, calculated throw out of harms way. GDI Disc Throwers are soldiers that undergo more rigorous physical fitness regimens than most of their counterparts, and are often men and women slotted from the more athletic recruits.

Disc
GDI's basic anti-vehicle infantry. Armed with throwable explosive discuses. Good vs vehicles, weak vs aircraft and vulnerable to infantry.
Role Anti Armor
Prerequisite GDI Barracks
Cost 200$
Hitpoints 150
Armor Light
Speed 56
Viewrange 8
Good vs Infantry Blobs, Medium Armor
Weak vs Infantry, Artillery
Special EMP Grenades on veterancy rank 5.


Scout Edit

No Description

Scout
Stealthed infiltrator unit.
Role Scouting
Prerequisite GDI Barracks
Cost 300$
Hitpoints 150
Armor Light
Speed 80
Viewrange 10
Good vs Nothing
Weak vs Everything
Special Stealth

Watch Dog Edit

No Description

Watchdog
Anti-Infantry combat dog.
Role Stealth Detection / Anti-Infantry
Prerequisite GDI Barracks
Cost 200$
Hitpoints 150
Armor Light
Speed 85 (Charge 90)
Viewrange 10
Good vs Infantry
Weak vs Everything else
Special Stealth detection (5 Range)

Engineer Edit

Engineers are by trade technicians and general purpose engineering workers that oversee the maintenance, repair and operation of structures within a base. GDI engineers are rather straightforward and bear no special equipment or traits, but are modestly priced. Engineers can repair structures and bridges or even capture enemy structures by overriding their security terminals.

Engineer
GDI's basic engineering unit. Armed with toolkit for repairs and structural takeovers. Vulnerable to everything.
Role Engineer
Prerequisite GDI Barracks
Cost 500$
Hitpoints 250
Armor Light
Speed 60
Viewrange 6
Good vs Nothing
Weak vs Everything
Special Capture buildings

Medic Edit

No Description

Engineer
No Summary
Role Medic
Prerequisite GDI Barracks
Cost 600$
Hitpoints 225
Armor Light
Speed 60
Viewrange 6
Good vs Nothing
Weak vs Everything
Special Healradius (3 Range)

Zone Marine Edit

No Description

Zone Marine
Advanced General-purpose infantry.
Role Basic Infantry
Prerequisite

GDI Barracks

ZOCOM only (Replacement for Marine)

Cost 300$
Hitpoints 500
Armor Light
Speed 60
Viewrange 9
Good vs Infantry
Weak vs Armored Targets, Artillery
Special

Immune to Tiberium radiation

Cannot be killed by normal dogs

Zone Trooper Edit

No Description

Zone Trooper
Advanced infantry in combat suit. Armed with Railguns.
Role Anti Armor
Prerequisite

GDI Barracks, GDI Armory

ZOCOM only (Replacement for Disc Thrower)

Cost 800$
Hitpoints 300
Armor Heavy
Speed 60
Viewrange 10
Good vs Armored Targets
Weak vs Soft Targets
Special

Immune to Tiberium radiation

Cannot be crushed

Cannot be killed by normal dogs

Occupies one cell and two seats in transports

Zone Raider Edit

No Description

Zone Raider
Advanced infantry in combat suit. Armed with Sonic Disc launchers.
Role Anti Infantry/Building
Prerequisite

GDI Barracks, GDI Armory, GDI Tech Center

ZOCOM only

Cost 1200$
Hitpoints 300
Armor Heavy
Speed 60
Viewrange 10
Good vs Soft Targets, Buildings
Weak vs Armor
Special

Immune to Tiberium radiation

Cannot be crushed

Cannot be killed by normal dogs

Occupies one cell and two seats in transports

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